This game really caught me off guard. The atmosphere is tense and immersive, and the jumpscares are used sparingly and effectively. Getting lost and exposed to the environment actually adds to the experience instead of feeling frustrating.
For a first game, this is seriously impressive. Short, unsettling, and memorable.
Probably the best game i have recently played on here, jumpscares are scary and really unexpected, the atmosphere is so well done. I feel like you can create a second game based on this story where you come back to the island and look for alexei yourself. Cant wait to see more work from you in the feature.
I’m glad the atmosphere and scares worked the way I hoped. The idea of returning to the island and searching for Alexei is actually something I’ve thought about, so seeing someone suggest it is really motivating.
Thanks again for playing and for the support — more is definitely coming.
There needs to be a way for the player to regain body heat during exploration such as random heat sources/shelter or by simply allowing them to re-enter the base at any time. Otherwise it leads to unnecessary death from being lost. The edge of the map should also be concealed better to avoid immersion from being broken.
The lack of random heat sources is intentional — in a place like Antarctica there wouldn’t realistically be shelters scattered around, and I wanted exposure and navigation to matter. Also, once you leave to complete an objective, the next task is specifically to find the base and return to it, so being able to “randomly” re-enter it wouldn’t really make sense within the flow of the game.
I do agree about the map edges though, and I’ll look into improving that.
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Good atmosphere, the jumpscare got me good too. But i felt like the weather station i was going to go was going to be bigger lol. Not bad keep it up.
Thanks for playing! Glad the atmosphere and jumpscare worked.
Yeah, the station is intentionally small for this experience, but I appreciate the feedback. Thanks for the support!
This game really caught me off guard. The atmosphere is tense and immersive, and the jumpscares are used sparingly and effectively. Getting lost and exposed to the environment actually adds to the experience instead of feeling frustrating.
For a first game, this is seriously impressive. Short, unsettling, and memorable.
Thanks for playing!
Probably the best game i have recently played on here, jumpscares are scary and really unexpected, the atmosphere is so well done. I feel like you can create a second game based on this story where you come back to the island and look for alexei yourself. Cant wait to see more work from you in the feature.
Thank you so much, that really means a lot.
I’m glad the atmosphere and scares worked the way I hoped. The idea of returning to the island and searching for Alexei is actually something I’ve thought about, so seeing someone suggest it is really motivating.
Thanks again for playing and for the support — more is definitely coming.
Nice game
Thank you!
There needs to be a way for the player to regain body heat during exploration such as random heat sources/shelter or by simply allowing them to re-enter the base at any time. Otherwise it leads to unnecessary death from being lost. The edge of the map should also be concealed better to avoid immersion from being broken.
Thanks for the feedback, I appreciate it.
The lack of random heat sources is intentional — in a place like Antarctica there wouldn’t realistically be shelters scattered around, and I wanted exposure and navigation to matter. Also, once you leave to complete an objective, the next task is specifically to find the base and return to it, so being able to “randomly” re-enter it wouldn’t really make sense within the flow of the game.
I do agree about the map edges though, and I’ll look into improving that.
Thanks for playing.